We talked about how
flexible the face can be when a character is speaking. How mobile it can be
when it’s animated to speak with the
bottom part of the
face squashing and stretching.
If you look at some
live action footage frame by frame you can see how flexible and distorted the
face can be.
If you see those
facial contortionists or gurners you can see how far we can take things when we
caricature real life.
The skull stays the
same because it’s made of bone but the lower part of the head along with the
cheeks is really flexible.
As we said when we
talked about dialogue; the upper teeth don’t change position and the lower jaw
action is mostly up and down, the lips and tongue form the sounds.
The upper teeth are
anchored to the skull.
The lower jaw is
hinged in front of the ear.
In animation we can
take things quite far if we are brave and really stretch the face.
There’s a lot of
elasticity in the face muscles and even more in the animated face if we want.
Sometimes we get an
opportunity to have some fun animating a character’s face; for example when we
are asked to animate a chew, a swallow, a burp or a gulp…even when a character
id snoring we get the chance to stretch the face.
It’s mostly about
making good keys and playing about with the timing, spacing, squash and stretch.
Chewing for example is
dependent on the animator bearing in mind that the cheeks, eyes, nose; the
whole face being affected.
A good chew can pull
the nose around, squash the jaw up and out. The eyes can help express how the
character is feeling in the shot.
The principle of
overlapping applies here in the face as well.
You just have to deal
with one element of the face at a time, the eyes, the nose, the jaw.
A lot depends on how
hungry the character is as well as who they are.
Would they open their
mouth at all or would they be really noisy, sloppy eaters.
Task: Either import the drawings of the chewing cycle into Pencil and use them as a guide
OR
Design your own chewing cycle.
Do not add too much detail to things like eyes or hair, you will be marked on your ability to use squash and stretch without gaining or losing volume.